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I've compared the first few bytes of every file against known file headers/signatures and it doesn't seem to be a compression of some kind.
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I'm assuming the game simply discards this unknown data and handles it as if it were a blank save. I deleted all saves off the PS3 and recreated a blank one for comparison, then went on to download a save off the net as well.įor some reason, the original save decrypts to something entirely different than the blank and downloaded ones. I don't get a warning about the data being corrupt though. When importing this newly edited save to the PS3 from USB (to prevent the need for a full database rebuild, which takes much longer) it accepts it as good, but when I load up the game all game files are blank. The PFD should only contain file signatures/hashes so I figured it would be pretty straightforward to fix: copy a PARAM.PFD from a different Drakengard save and run pfdtool -g NPUB31251 -u SAVEDIR_PATH. Immediately afterwards I copied whatever remained to a different location ( not on the PS3) so I could work on restoring the save data to a working state. There is a lot to this game and I’m sure that if you play it and actually pay attention from start to finish that you will have a grand old time and understand everything just fine.Sooooo I accidentally removed a PARAM.PFD from one of my save games (Drakengard 3) through FTP. Set many years before the previous games, as a prequel, there are actually multiple timelines, called branches, that tell a few slightly different stories as things progress. Right, here’s the crazy bit of it all the story. Then the combat kicks off and the score sets the scene in a way that I just can’t get over. Similar to the ethereal and intriguing exploration music you get from Nier, it engages you in the world and fills you with a bizarre sense of wonder. Oh, my goodness, this has a soundtrack for the ages. As the player is dressed all in white, it only makes sense so I’m glad that they thought to include it.
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If it wasn’t for the music, you’d feel as though the world was empty.Ī small detail that I appreciated is how covered in blood you get in combat. An enemy could be around the corner at any point and you have no idea because the world sees alive yet suspiciously quiet at all times. You play a character on a quest to another location and must fight various battles and monsters along the way, there is a strange feeling of never knowing which door is going to lead to another battle. With some downright beautiful visuals and world design and a fantastic amount of travelling so that you can see it all, I am somewhat reminded of the Devil May Cry 4 game with gives a similar air of traversal and uncertainty.
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